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- Geekshoot I and II
-
- Copyright 1994-1995 S.R.Harm. Written in blitz basic ][
-
- All sound, graphics and code done by me.
-
- Just run them from workbench.
-
- This bunch is thingy ware... Spread them about as much as you like
- but the code is mine AHAHAHHA mine do you hear!!!????
- Shareware I think this is called...... (If you like this and
- use it alot then you must be very strange indeed! If you
- want to send me money to bribe me into writing more of this
- stuff then by all means send some. But ya dont have to.)
-
-
- Geekshoot I.
- ------------
-
- The aim of the game is to shoot the geeks as they wander about.
- It is utterly pointless and possibly evil but I like it!
-
- Controls: F1 - F10 restart game with 10 - 100 geeks.
- by pressing shift at the same time doubles this and
- ctrl triples this.
-
- Esc exits.
-
- Geekshoot II.
- -------------
-
- Remarkably similair plot to Geekshoot I......
-
- Controls: F1- F10 blah blah blah.....
-
- For the mouse: putting the pointer at the edges of the
- screen will scroll the area about. Pressing the right mouse
- button will recentre the screen at that point.
-
- Pressing space will drop cows on their heads...... YES, COWS!
-
- Esc exits and Help brings up a brief list of stuff....
-
- LotteryGeeks.
- -------------
-
- Novel one this. Same as geekshoot II but when you shoot them a little
- angel goes up holding a number..!!!! Nice isn`t it. The numbers go
- from 1-49 for the National Lottery or 1-58 for that new Quick-pix
- thing. Press Help why don`t you.
-
-
-
-
- ------------------------------------------------------
-
- Please report any bugs or send comments if you liked it, abuse if you
- hate it, money, bribes, sugestions (but only if you feel like it!?)
- To
- EMail: S.R.Harm@ncl.ac.uk
-
- Post: S.R.Harm
- 13 Kelvin Place,
- Palmersville,
- Newcastle-upon-tyne,
- NE12 9TB,
- ENGLAND,
- EARTH,
- SOL,
- MILKYWAY,
- KNOWN UNIVERSE.
-
-
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-